Welcome to the newest creation of TWC the Campaign Server!
This will be for registered Squadrons but until it goes full live we need all the feedback we can get so come to our teamspeak ask for the password or register your squadron and receive the password.
After SOW Quit we were left in a void with only 1 server in which to play and for the most part it seemed just a spit vs 109 style server with missions but no true dynamics or consequences.
So we decided to try and make a server that has a dynamic mission if you complete the objectives then a new map turns over and the front lines move. If you don’t complete the objectives then the map just stays the same.
The scenerio is the German Army has just crossed the Somme river near Abbeville and are marching South! As a blue pilot you have to help your ground units achieve victory in the area.You will be called on 4 times in each mission to fly a special mission to destroy ground targets in the battle area and south of the Somme. If you fail to destroy these targets then the map does not move, the English have held you. If you do destroy the objectives then the map moves south and a new mission very similar plays out. no super planes E-1’s and E-3’s along with all the bombers VS Blennies, hurricanes and Spitfires no Spit II’s .
As a red pilot you must stop the ground troops from advancing south. As a red pilot you have help in the way of dug in troops, armor and artillery. You have tanks on the way and must protect the assets you have in place as well as the ones moving into the area as well as harass any ground targets (trucks ,Supplies ,AAA, etc.) inside the front lines and across the lines when called to do so.Your fighters are useless against Heavy Armor so you need to spot for the bombers. You also will be called upon 4 times in each cycle to do a special mission. If you complete the missions or match the German output you have held them in place and the map will restart.If not the map will advance to the south and more german equipment will be put into the area making it that much harder to hold!
The enemy also has assets in the rear of there areas oil and fuel storage train transports ships and much more but it must be reconnoitered so you know where the target is located!
Destruction of fuel slows spawn of Armor destroy all fuel stores and all enemy armor slows to a crawl Death penalty is 1/2 hour.You can still spawn in a tank,AAA,or gunner position but flying is restricted for 1/2 hour. So don’t die! Stats reset after each death so you start on the bottom all over again.
Good luck pilots